The process of implementing them was described as "hard", as they must ensure that the new system must work functionally with other gameplay mechanics, most notably the parkour system. The Thrill of the Chase: Six Feet UnderĪccording to lead designer Maciej Binkowski, the team decided to implement dune buggy into The Following as they felt that it was a "fantasy" of the zombie genre, and they missed the opportunity when developing the base game.The Thrill of the Chase: Sea from Way Up High.The Thrill of the Chase: A Rocky Riverbed.Players do not have to complete the base game before starting the expansion, but the character progression players earned in The Following will be carried to the base game. Similar to the first game, the game supports a four-player cooperative multiplayer mode. The asymmetrical multiplayer mode from the first game, Be the Zombie, also returns in Dying Light: The Following. The missions and objectives included in this mode change everyday, and players gain experience points by completing them. The game also features a new difficulty mode named "Nightmare Mode", which extends the duration of nighttime, and increases the strength and health of enemies. Every action made in this mode drains stamina from the player's character. A new " bounty" mode, which split missions into three different categories: "Basic", "Dailies", and "Community", is introduced. The game features several new weapons, such as a crossbow and a variety of new firearms such as submachine guns and revolvers. Players can also choose from 40+ different paint job to customize their car, and must collect fuel in order to drive the buggy. The buggy's performance and efficiency are affected by factors including the power of its suspension, engine, and brakes. It has its own separate skill tree, and weapons, including spikes, flamethrowers, UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities. Players can use them to travel across the game's world quickly and mow down enemies. One of the new features introduced is a drivable Buggy. Players can use parkour movements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. Set in a map that is twice as large as the two previous maps of Dying Light: The Following, gameplay wise is similar to the first game, in which the infected are slow and fragile in daytime, and become aggressive and fast at night time.
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